OJTech test server

Grover Playtest Guide

Our server runs Grover by OJTech LLC: fresh from the grove. It's a faster server written in Rust, forked from Pumpkin, set up to behave exactly like vanilla Java 26.3. Type /grover in chat to see which build you're on, and put that in the Build field of your report. Each test below says what to do and what vanilla does. Your job is to check whether our server does the same thing, then post the result in Discord with the report builder.

The rule

Vanilla 26.3 is always right. If our server does something different from singleplayer 26.3, that is a bug, even if our version seems nicer.

Not sure what vanilla does? Try the same thing in a singleplayer 26.3 world and compare.

Every report answers

  1. What did you do?
  2. What should have happened?
  3. What actually happened?
  4. Did it match? Pass, fail or unsure.

Good proof

  • A short clip or screenshot (F2).
  • Coordinates and dimension from F3.
  • Difficulty and game mode.
  • Hitboxes (F3+B) for size or position bugs.
  • The time it happened, so the admin can find it in the server log.

Where to post

  • Fail or unsure: one post per test, titled with the test ID, for example [VIL-4] Villager never levels up.
  • Pass: the one-line message the builder makes, in the testing thread.
  • Put the build from the pinned message in every report. Tests marked "next build" need a newer server first.

Known differences: please don't report these

  • Piglins holding a golden spear only use it like a sword. Vanilla 26.3 does the same.
  • Mobs with spears don't wear their spear down.
  • The first time anyone opens a chest that rolls an explorer map, the server may lag for a moment while it searches for the structure. Vanilla does this too.
  • Explorer maps start blank. The land only appears as you explore.
  • A map in an item frame may take a second to appear after the server restarts.
  • Range checks on enum block properties in can_place_on and can_break never match.
  • Particles and animations that the game client draws itself, such as squid bubbles, glow particles and breeze whirls, are not tested here.
  • A ravager doesn't react to being blocked by a shield yet.